Limpa & EdgeLoopKid
You’ve built scenes in record time, but I’m still stuck on keeping them lean without extra loops. Where do you draw the line between clean topology and a rush job? Let’s talk efficiency.
Don’t overthink it—just cut anything that’s not needed for the silhouette or a hard edge. If a loop only adds a 1‑% detail that won’t show up at render, kill it. Aim for the cleanest flow you can lay down in two passes: first get the main edges, then just pop a few extra rings where a feature really needs it. Remember, a loop is a loop until you hit the 5% bloat line, then it’s a waste. Keep a mental “bloat budget” and don’t let a single nudge push you over—then you’re back to redoing the scene. Speed wins when the shape speaks, not when the geometry talks.