BlackHood & Nexis
Слушай, есть минутка обсудить алгоритм поиска пути в условиях полной скрытности для городской местности? Я тут как будто вслепую искал лазейки.
Sure, here’s a quick blueprint for a zero‑visibility stealth route.
1. Map the city into a grid, each cell tagged with building footprint, window placement, and any known line‑of‑sight corridors.
2. Create a “blind‑spot matrix” – for every cell count how many adjacent cells are in a building’s interior, which means you can’t be seen if you’re inside that cell.
3. Assign each cell a risk weight: zero if it’s deep inside a building, one if it’s a door or hallway, higher if it’s adjacent to a window or street.
4. Run a weighted A* (or Dijkstra if you want guarantee) over this risk graph. The heuristic can be straight‑line distance but penalize any path that would cross a high‑risk edge.
5. The output is a corridor of low‑risk cells that keeps you out of direct sight – you never need to “see” the enemy, you just follow the safest edges.
That’s it. No GUI, just code. If you need the exact math for risk scoring, we’ll get to it later.