SeraphLens & PixelFrost
Hey, I’ve been tinkering with a new VR project that’s all about rendering light in the most realistic way—think particle systems that actually bend like gravity does. Imagine we could create a virtual gallery that feels like you’re walking through a nebula or a cathedral of stars. I’d love to hear your take on how to make that light feel... gentle, almost divine. Also, any tips on minimalist design that keeps the immersion high?