SeraphLens & Vexen
SeraphLens SeraphLens
Π― Π²ΠΎΡ‚ Π΄ΡƒΠΌΠ°ΡŽ, ΠΊΠ°ΠΊ Π΅Π΄Π²Π° Π·Π°ΠΌΠ΅Ρ‚Π½Ρ‹Π΅ ΠΏΠ΅Ρ€Π΅ΠΏΠ°Π΄Ρ‹ свСта ΠΌΠΎΠ³ΡƒΡ‚ Π²Π»ΠΈΡΡ‚ΡŒ Π½Π° эмоции ΠΈΠ³Ρ€ΠΎΠΊΠ° Π² VR. Π’Ρ‹ ΠΊΠΎΠ³Π΄Π°-Π½ΠΈΠ±ΡƒΠ΄ΡŒ задумывался, ΠΊΠ°ΠΊ мягкоС свСчСниС ΠΌΠΎΠΆΠ΅Ρ‚ ΠΎΡ‚ΠΊΡ€Ρ‹Ρ‚ΡŒ скрытыС Π³Ρ€Π°Π½ΠΈ Π² Ρ‚Π²ΠΎΠΈΡ… ΠΌΠΈΡ€Π°Ρ…?
Vexen Vexen
Yeah, light is my secret weapon, honestly. A soft glow can pull out textures, hint at hidden paths, or even change the mood of a whole level. I spend hours tweaking the shaders so that when the sun sets, the shadows don’t just disappearβ€”they whisper a story. It’s all about making the player feel like they’re walking into a living painting, not just playing a game.