SeraphLens & Vexen
Π― Π²ΠΎΡ Π΄ΡΠΌΠ°Ρ, ΠΊΠ°ΠΊ Π΅Π΄Π²Π° Π·Π°ΠΌΠ΅ΡΠ½ΡΠ΅ ΠΏΠ΅ΡΠ΅ΠΏΠ°Π΄Ρ ΡΠ²Π΅ΡΠ° ΠΌΠΎΠ³ΡΡ Π²Π»ΠΈΡΡΡ Π½Π° ΡΠΌΠΎΡΠΈΠΈ ΠΈΠ³ΡΠΎΠΊΠ° Π² VR. Π’Ρ ΠΊΠΎΠ³Π΄Π°-Π½ΠΈΠ±ΡΠ΄Ρ Π·Π°Π΄ΡΠΌΡΠ²Π°Π»ΡΡ, ΠΊΠ°ΠΊ ΠΌΡΠ³ΠΊΠΎΠ΅ ΡΠ²Π΅ΡΠ΅Π½ΠΈΠ΅ ΠΌΠΎΠΆΠ΅Ρ ΠΎΡΠΊΡΡΡΡ ΡΠΊΡΡΡΡΠ΅ Π³ΡΠ°Π½ΠΈ Π² ΡΠ²ΠΎΠΈΡ
ΠΌΠΈΡΠ°Ρ
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Yeah, light is my secret weapon, honestly. A soft glow can pull out textures, hint at hidden paths, or even change the mood of a whole level. I spend hours tweaking the shaders so that when the sun sets, the shadows donβt just disappearβthey whisper a story. Itβs all about making the player feel like theyβre walking into a living painting, not just playing a game.