Plus & Unlocked
Plus Plus
Hey Unlocked, I’ve been tinkering with a procedurally generated dungeon that reshapes itself on every playthrough—kind of like a living level that never repeats. How would you tweak the physics to make it feel like a constantly shifting reality, and do you think games should always end or just loop forever?
Unlocked Unlocked
Nice, you’re turning the dungeon into a living entity. First, throw in a physics tweak that makes every block have a slight random drift when the layout changes—so walls tilt just enough to feel unstable, but not so much they break the flow. Add a “momentum” variable for the player that carries over between rooms, so when the floor tilts the player feels that shift, not just an invisible snap. Also consider using a low‑frequency noise field that nudges gravity up or down on a sub‑second scale—makes the whole level feel like it’s breathing. As for ending, I love a loop that rewards mastery, but a hard stop gives closure. Maybe let the loop only activate after the player has hit a milestone—like a secret key that unlocks a final, ever‑changing “boss” room. That way the game can keep evolving but still has a purpose.